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Digimon Collectable Card Game Rules
»Table of
Contents«
Introduction
The Cards
Digimon
Digi-Destined
Digivolve
Digi-Modify
Play mat
Winning the Game
Getting Started
Order of Play
1.Draw Phase
2.Bring Online Phase
3.Digivolve Phase
4.Move Phase
5.Attack Phase
6.Discard Phase
Digiqueue
Deck Construction
»Introduction«
The all new Digimon Collectable Card Game lets you
experience the Digital World like never before. Battle your way to victory
and digivolve to new levels of power! Harness your strength, strategy, and
courage and feel the power of the Digi-Destined!
»The
Cards« There
are 4 types of cards used in Digimon Collectable Card Game. -Digimon- Digimon
cards are the character cards that you and your opponent will use to battle one
another. 
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Card Name
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Card Number
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Level. (Rookie, Champion, Ultimate, Mega) The Digimon level
determines how the Digimon Digivolve.
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Group. The Digimon are categorized into different
groups.
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Special Effect. Each Digimon has a special effect
that can be used during a specific game phase.
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Digivolution. Describes the Digimon's unique
Digivolution.
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Attack Number
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Defense Number
-
Rarity
-Digi-Destined- Digi-Destined cards are
used during an attack. They modify a Digimon's attack or defense. 
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Card Name
-
Card Number
-
Card Type
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Card Effect. The Card Effect will specify if the card
modifies a digimon's attack or defense.
-
Attack Number
-
Defense Number
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Card Rarity
-Digivolve-
Digivolve cards are used during the Digivolve Phase. They make
it easier for players to achieve a Digivolution.

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Card Name
-
Card Number
-
Card Function
-
Card Effect
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Card Rarity
-Digi-Modify-
These cards can be played throughout all phases of the game.
(The card will specify when it can be played)

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Card Name
-
Card Number
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Phase when card can be played
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Card Effect
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Card Rarity
»Playmat«
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Attack Row. Digimon cards are moved here when you
want to attack. A maximum of 4 Digimon can be played in the Attack Row.
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Digivolve Row. Digimon cards can be Digivolved in
this row. A maximum of 4 Digimon can be played in the Digivolve Row.
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Online. A players shuffled deck is placed face down
here. Cards drawn into the player's hand are taken from the Online pile.
-
Offline. Discards are placed face up in this area.
»Winning
the Game«
Each player begins the game with 0 Data Points. You win the game
if you gain 7,500 Data Points.
»Getting
Started«
Before beginning play, flip a coin or play rock-paper-scissors
to determine who goes first. Each player needs at least 50 cards in his deck to
play. A starter deck can be used to start playing immediately. Decks should be
shuffled, and each player must allow their opponent to cut their deck. The Decks
are then placed face down in the Online area of each player's playmat.
Each player draws 5 cards and each player starts the game with 0 Data Points.
»Order
of Play«
Both players take alternating turns until one player wins the
game.
-1. Draw Phase-
At the start of your turn, you draw the top two cards from your
deck. Some cards have effects that are used during this Phase.
-2. Bring Online Phase- During
this phase, a player can place up to 2 Rookie Digimon into his Digivolving Row.
It's important to note that ONLY Rookie Digimon can be played during this phase.
Digimon cards are placed face-up in the Digivolve Row. You can only have a
maximum of 4 Digimon in the Digivolve Row at the end of this phase. If you
have more than 4 Digimon in your Digivolve Row, you must Offline Digimon until
only 4 remain. Some cards have effects that are used during this phase. -3.
Digivolve Phase- During this phase, a player can
Digivolve up to 2 Digimon. The Digivolve requirements must be met. The Digivolve
order is: ROOKIE digivolves to CHAMPION
CHAMPION digivolves to ULTIMATE
ULTIMATE digivolves to MEGA To Digivolve a Digimon,
you must already have a Digimon in play in a space in your Digivolve Row on your
playmat. Digimon can only be Digivolved in the Digivolve Row. You must Digivolve
in the order described above. The lower level Digimon is discarded face-up to
your Offline Pile and the new higher level Digimon is played face-up in the same
space in the Digivolve Row. There are some card effects and some Digimon that
will allow you to Digivolve in a different manner. You may only Digivolve a
Digimon one level per turn. Digivolve cards can be played during this phase.
Some cards have effects that are used during this phase. Example:
Rookie digivolves into a Champion
On a previous turn, Player 1 played DM-018 Guilmon, a Rookie Digimon, to an
open space in his Digivolve Row. During this turn, Player 1 has reached his
digivolve phase and decides he wants to digivolve Guilmon into a Champion
Digimon. He examines his hand and sees that he has Sethmon, a Champion Digimon.
He declares to Player 2 that he is going to Digivolve Guilmon into a Champion
Digimon. He discards Guilmon to his Offline Pile and plays Sethmon in the same
space that Guilmon previously occupied in the Digivolve Row. 
[Rookie digivolves into a Champion]
Example: Digivolve with
DIGIVOLVE card
Player 1 has set Sethmon, a Champion Digimon, in his Digivolve row. During
this turn, Player 1 has reached his Digivolve Phase and decides he wants to
digivolve Sethmon into a Mega Digimon by using a Digivolve card. He examines his
hand and sees that he has DM-033 Gallantmon, a Mega Digimon. He declares to
Player 2 that he is going to use DV-002 D-terminal Digivolve Card to Digivolve
Sethmon into Gallantmon. He discards Sethmon to his Offline pile and plays
Gallantmon in the same space that Sethmon previously occupied in the Digivolve
Row. Player 1 also discards the D-terminal Digivice card to his Offline pile. 
[Digivolve with DIGIVOLVE card]
Special Digivolution Some
Rookie Digimons have the Digimon's "true" Digivolution requirements on
the card. If you can collect all 4 Digimon in a "true" Digivolution,
play all 4 cards in an open space in your Digivolve Row. You add 500 Data Points
and the Mega level Digimon stays in your Digivolve Row (the other 3 Digimon are
discarded to your Offline Pile). Your turn is over. -4.
Move Phase- During this Phase, a player can move up to 2
Digimon from his Digivolve Row to his Attack Row, and vice versa. Some cards
have effects that are used during this phase. -5.
Attack Phase-
The player who goes first cannot attack on the first turn. During this phase, a player can choose to attack with any Digimon that are in his Attack Row. Attacks are determined by comparing an attacking Digimon's Attack # with a defending Digimon's Defense #. Each Digimon in the Attack Row can attack one per turn. If you have multiple Digimon, each of them may launch one attack during this Phase. When you attack with a Digimon, you must pick one of your opponent's Digimon as a target. If your opponent has no Digimon in his Attack Row, you will be able to add Data Points directly. Digimon attack one is a time, not simultaneously. Digimon into digivolve Row may not attack or be attacked. Digi-destined cards can also be played during this phase. Some cards have effects that are used during this phase.
Attack resolution
Compare the Attack number of the attacking Digimon the Defense number of the defending Digimon. Take into account any changes caused by card effects.
Attack number is greater than Defense number
If the attacking Digimon's attack number is greater than the defending Digimon's Defense number: the attacking Digimon wins the fight. The defending Digimon is discarded face up to his player's offline pile. The attacking player adds Data points equal to the difference between the attack number and the Defense number.
Example: Turuiemon vs. Greymon
Player 1 has DM-022 Turuiemon in his attack Row. Player one has reached his attack phase. Player 1 announces that Turuiemon is going to attack Greymon. Player 1 announces that Turuiemon has attack of 1,000. Player 2 announces that Greymon has Defense of 900. Turuiemon's attack number is greater than Greymon's the Defense number:1000-900 = 100. Greymon is discarded to player 2's offline pile. Player 1 adds 100 Data points to his total.
Attack number and defense number equal
If the attacking Digimon's Attack number is equal to the defending Digimon's defense number: both Digimon are discarded face up to offline pile. Neither player adds any data points to their total.
Example: Vikaralamon vs. Cerberusmon
Player 1 has DM-029 Vikaralamon in his Attack Row. clear to has DM-064 Cerberusmon in his Attack Row. Player 1 has reached his Attack phase. Player 1 announces that Vikaralamon is going to Attack Cerberusmon. Player 1 announces that Vikaralamon has an Attack of 1,500. Player 2 announces that Cerberusmon has a defense of 1,500. Vikaralamon Attack number is equal to Cerberusmon's defense number. Both Vikaralamon and Cerberusmon are discarded to their player's off one pile.
Attack number is less than defense number
If the attacking Digimon's Attack number is less than the defending Digimon's defense number: the attacking Digimon loses the fight. The attacking Digimon is discarded face up to his player's off one pile. The defending player adds data points equal to the difference between the Attack number and the defense number.
Example: Antylamon vs. Karatenmon
Player 1 has DM-032 Antylamon in his Attack Row. Player to has DM-065 Karatenmon in his Attack Row. Player 1 has reached his Attack Phase. Player 1 announces that Antylamon is going to Attack Karatenmon. Player 1 announces that Antylamon has Attack of 1100. Player 2 announce as the Karatenmon has defense of 1300. Antylamon's Attack number is less than Karatenmon's defense number:1100-1300 = -200. Antylamon is discarded to Player 1's offline pile. Player 2 adds 200 data points to his total.
Opponent has no Digimon in his Attack Row
if your opponent has no Digimon cards in his Attack Row, you can Attack him directly. You and your Digimon's Attack number to your data points.
Continuing the attack
Remember, each Digimon in the Attack Row can Attack once per turn. A Digimon in the Attack Row does not have to Attack. When you no longer want to Attack with your Digimon or have Attacked width with all of the Digimon in your Attack Row, announced to your opponent the your Attack this is done.
-6. Discard phases-
During this is, a player can discard and replace up to three cards.
»Digiqueue«
The Digimon collectable card game uses " last in, first out " system to resolve effects that are triggered in response to other effects. Players take turns playing cards that activate effects. Once both players have passed, the effects resolve from last played to first played. After being played, all cards are discarded to the owner's offline pile.
»Deck
Construction«
Once you've played the game a few times, it's time to build your own custom deck! Increase the power of your deck with cards from the booster packs. There are few simple rules to follow when building your deck:
your deck must have 50 cards. We recommend having at least 30 Digimon cards in your deck.
You can have up to three copies of any one card in your deck. Some cards have GigPower in their Card Effect Text. You can only have one copy of any specific GigPower card in your deck. For example, DV-003 D-power digivice has 'GigaPower' in its text box. You can only have one copy of D-Power Digivice in your constructed deck. Any different 'GigaPower' card can be in your deck [for example: DV-004 D-terminal].
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